Batch files
While I’m sure there’s a much cleverer way to do this involving Python, Lua, remote servers running Cruise Control and so on, at Simul we build using Batch files. Basically, we use MS-DOS. It’s still...
View ArticleBatch file tricks
It’s not entirely clear what the name is for Windows’ batch file language – it might be called “Command Line”, or “MS-DOS”, or Batch. But this language is one of a class called “shells”. What...
View ArticletrueSKY for UnrealEngine 4
The trueSKY plugin for UnrealEngine 4 is now available to UE4 licensees. Email contact@simul.co for early access!
View ArticleSIGGRAPH 2014
Simul’s first SIGGRAPH is about to get underway. Catch us at stand 852 in the Expo Hall. We’ll be showing off trueSKY, the Sky Sequencer, and our Unreal Engine 4 and Unity integrations.
View ArticleThe Simul Newsletter
We’re excited to announce an update on trueSKY and the upcoming trueSKY 4.2! LET’S TALK PLUGINS Our plugins all rely on the same core trueSKY rendering tech, so regardless of what integration you’re...
View ArticletrueSKY interview at 80 Level
The excellent game development site 80 Level has an in-depth interview with Simul about trueSKY – TrueSKY: Making Skies Alive. We talk about new features, engine integrations, techniques and more!...
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