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Batch files

While I’m sure there’s a much cleverer way to do this involving Python, Lua, remote servers running Cruise Control and so on, at Simul we build using Batch files. Basically, we use MS-DOS. It’s still...

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Batch file tricks

It’s not entirely clear what the name is for Windows’ batch file language – it might be called “Command Line”, or “MS-DOS”, or Batch. But this language is one of a class called “shells”. What...

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trueSKY for UnrealEngine 4

The trueSKY plugin for UnrealEngine 4 is now available to UE4 licensees. Email contact@simul.co  for early access!

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SIGGRAPH 2014

Simul’s first SIGGRAPH is about to get underway. Catch us at stand 852 in the Expo Hall. We’ll be showing off trueSKY, the Sky Sequencer, and our Unreal Engine 4 and Unity integrations.

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The Simul Newsletter

We’re excited to announce an update on trueSKY and the upcoming trueSKY 4.2! LET’S TALK PLUGINS Our plugins all rely on the same core trueSKY rendering tech, so regardless of what integration you’re...

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trueSKY interview at 80 Level

The excellent game development site 80 Level has an in-depth interview with Simul about trueSKY – TrueSKY: Making Skies Alive. We talk about new features, engine integrations, techniques and more!...

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